Welcome to the building part
There's a lesson in building something with AI that many people should profit from, regardless of the quality of the outcome.
We could argue about the sensefulness of having your non-dev teammate prototype something, or your designer taking on a big fat feature (btw that's me), or your CEO vibe-coding some company internal tool.
There are a lot of issues with this. Number one being quality, security, maintainability.
But: we now have people experiencing what it's like to actually build.
The discovered complexity as you go. The realisation that it's not so easy after all.
"Can't be that hard to implement…"
"Why are we spending so much time on maintenance?"
"Oh it actually needs to be totally different than we thought."
And so on.
Hopefully they'll make their experiences, and we'll be able to speak the same language when it comes to building.
Everyone concepting, designing, sketching, thinking about software should experience the building part. The building part is where the magic happens, or where things go wrong.
When a sketch becomes reality, it's not about making the sketch real. It's a brand new phase, where new discoveries happen that never happen in sketching mode.
I wish every designer, or any product person, experiences this. Because it's so. much. fun.